5/30/2023 0 Comments Democracy 3 cheat modWhat would the value of the effect be?įinal Effect = 0.04 (0.04 * 0.5) = 0.06 So let’s say that the AdultEducationSubsides policy has been consistently set to 0.5 for 4 turns. because the effect is an output coming from a policy, the magic value ‘x’ gets substituted with the current value of the slider for AdultEducationSubsidies.The final value gives us an ‘inertia’ of 4 for this effect, meaning it averages out over the last 4 values of the slider (in other words it takes up to 4 turns for any slider changes to fully take effect on Education). In this case the target of the effect is Education. which is the second effect in that spreadsheet, and represents adult education subsidies first effect. Now this may be confusing because is entirely OPTIONAL, and not often included. Some policies have a few effects, some have many, but each effect entry takes up one ‘cell’ and has the same format which is… For clarity, the effects are denoted as any column to the right of the ‘#effects’ column, and there can be as many there as you like. I strongly recommend using the completely free inno setup program: Grab it here.Looking at the policies file, you will see a whole bunch of columns in there that load in various bits of data, but towards the end of the list of columns you will see the ‘effects’ for that policy. So in summary, to install a mod so it uses the cunning new system, you need to drop a single file into the \program files\democracy 3 \data\mods folder, and then you create another folder for your mod, and dump everything else in a mirrored directory structure from that. Items placed in these folders should be happily loaded in by the game just as if they were in the main folder. For example, you should create these folders: Once you have your 'sample_mod' folder, you need to create subfolders under it that match the main game to place new data. Disabled mods are entirely ignored, none of their data is loaded or can be referenced by anything else. What this system does is allow the player to install half a dozen mods, without changing anything at all in the main folders for the gam, and then enable or disable the mods at will. So in this example, the mods files will be found within \program files\democrac圓\sample_mod This says where the root folder for the mod will be from the Democrac圓 folder. It mostly describes the information seen on the 'mods' window selected from the main menu of the game, but the special part is the 'path' line. It should be laid out like this:ĭescription = "Mod description goes here" It has a special format and should be a text file (mymod.txt for example). This is where a config file for each installed mod should be placed. There is an (empty) folder here \democracy 3\data\mods. Essentially this is a system for allowing mods to be placed in discrete folders (yet still be loaded) and allowing the player to enable or disable mods at will from a special modding control panel. To avoid this, Democracy 3 has been designed with a modular modding system in place. Although you can edit all of the values currently in the game, add new files to the folders that exist etc, this is very messy and hard to 'undo' and can leave both modders and mod-players in an unfortunate mess. Democracy 3 is intended to be as moddable as possible.
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